I am using a 64-Bit Windows with an AMD Radeon HD 7700 Series, Driver Version -140417a-171098C.
Accept opengl 4.3 amd drivers#
So I installed the AMD 13.1 drivers (I have a Sapphire 7970 vapor-x 6GB) but then the openGL header files that come with it are really strange, GL/glATI.h tries to include windows.h, it doesn't define APIENTRY etc. Monitor has 2 paired displays, if I try to change GPU scaling feature for each monitor - It just dropped or reverted after 2 seconds, maybe a bug. After a little bit of research I figured out that the AMD and Nvidia drivers have support for openGL 4.3. Vulkan RT API, OpenGL 4.6, DisplayPort 1.4a, Supports 4K 120Hz HDR. I have already tried it out on other machines and the problem only seems to occur when using AMD, the required OpenGL extension ARB_program_interface_query is still shown as supported however. Driver version AMD for Apple BootCamp is cutted and do not contains advanced options. 5 customizable onboard profiles with on the fly DPI settings allow you to take your. Catalyst 13.4 adds the support added for AMD Radeon HD 7790 and AMD Radeon HD 7990, brings some optimizations for Far Cry 3, Crysis 3, and 3DMark, significantly improves latency. AMD has released a new set of WHQL drivers for Radeon HD 5000/6000/7000 videocards. (See for further information on the process) AMD Catalyst 13.4 WHQL Released with New OpenGL 4.3 Extensions.
Highlights of the AMD Catalyst OpenGL 4. Now to do this, I call glGetProgramResourceiv() with the arguments saved in the following array: GLenum InputValues = Īs glGetProgramResourceiv() uses a result array to print results to, I checked the output array before and after the call of the function, only to see that nothing changes. This Catalyst Driver is provided AS IS, and under the terms and conditions of the End User License Agreement provided therewith. Before OpenGL 4.3 introduced the compute shader stage, OpenGL didn't have the. I have recently come across a problem with the function mentioned above.Īfter successfully compiling and linking my shaders I want to get the corresponding information to them. Because the constant engine of AMD OpenGL 4 GPUs can only fetch a single.